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dc.contributor.authorRoddy, Stephen
dc.date.accessioned2022-05-30T09:48:15Z
dc.date.available2022-05-30T09:48:15Z
dc.date.created21-22 Mayen
dc.date.issued2015
dc.date.submitted2015en
dc.identifier.citationRoddy, Stephen, Sonification and the Digital Divide, Digital Materials, National University of Ireland, Galway, 21-22 May, 2015en
dc.identifier.otherY
dc.description.abstractHistorically, ‘Western Culture’ has been predominantly visuocentric tending to treat sound as an immaterial and secondary phenomenon. The roots of this bias can be traced back through the works of Kant and Hume to classical Pythagorean thought that reduces sound to the sum of its mathematical and mechanical components. Sound was often thought of as something material objects do, rather than a material object in and of itself. With the advent of 20th century analog recording technologies, sound for the first time became disembodied from its sources and worthy of treatment as a material in and of itself. This has led to interesting developments in the arts and sciences. Thanks to modern developments in digital technology sound has become a tangible, malleable material. Sonification is the process of representing computer data using digital sound. It is used in situations where the visual medium comes up short.en
dc.language.isoenen
dc.rightsYen
dc.titleSonification and the Digital Divideen
dc.title.alternativeDigital Materialsen
dc.typePublished Abstracten
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/stroddy
dc.identifier.rssinternalid243656
dc.rights.ecaccessrightsopenAccess
dc.subject.TCDThemeCreative Arts Practiceen
dc.subject.TCDThemeCreative Technologiesen
dc.subject.TCDThemeDigital Humanitiesen
dc.identifier.orcid_id0000-0001-8491-3031
dc.identifier.urihttp://hdl.handle.net/2262/98713


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