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dc.contributor.authorSzita, Kataen
dc.date.accessioned2022-06-15T12:43:59Z
dc.date.available2022-06-15T12:43:59Z
dc.date.issued2022en
dc.date.submitted2022en
dc.identifier.citationKata Szita, A virtual safe space? An approach of intersectionality and social identity to behavior in virtual environments, Journal of Digital Social Research, 4, 2, 2022en
dc.identifier.issn2003-1998en
dc.identifier.otherYen
dc.descriptionPUBLISHEDen
dc.description.abstractHealth measures in response to the Covid-19 pandemic have confined millions to their homes and minimized social contacts. During this period, a significant proportion of social activities—including work, education, and recreation—moved to digital media platforms. Among these platforms, social virtual reality (VR) has gained importance offering “alternative” realities in which users can engage with others, participate in cultural and sports events, complete education-related activities, and (mental) health treatments, to name but a few functions. With the increasing popularity of social VR and the expanding range of activities these platforms can host, hitherto-unexplored questions arise regarding social interactions and the representation of virtual bodies. Therefore, the objective of this paper is to outline a potential framework for assessing how avatars that represent various body types and demographic characteristics, such as gender or ethnicity, may impact behaviors and identity. The paper presents a theoretical study that combines social identity theory and theories of intersectionality and applies them to the case of digitally created human-like bodies. By doing this, it illuminates the challenges and benefits virtual reality platforms and digital body representations hold—including remote social interactions due to social isolation and social dynamics based on online personas.en
dc.language.isoenen
dc.relation.ispartofseriesJournal of Digital Social Researchen
dc.relation.ispartofseries4en
dc.relation.ispartofseries2en
dc.rightsYen
dc.subjectSocial virtual realityen
dc.subjectIntersectionalityen
dc.subjectSocial identityen
dc.subjectVirtual bodyen
dc.subjectAvatarsen
dc.titleA virtual safe space? An approach of intersectionality and social identity to behavior in virtual environmentsen
dc.typeJournal Articleen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/szitaken
dc.identifier.rssinternalid244098en
dc.relation.ecprojectidinfo:eu-repo/grantAgreement/EC/FP7/945447
dc.rights.ecaccessrightsopenAccess
dc.subject.TCDThemeCreative Arts Practiceen
dc.subject.TCDThemeCreative Technologiesen
dc.subject.TCDThemeDigital Engagementen
dc.subject.TCDThemeInclusive Societyen
dc.subject.TCDThemeTelecommunicationsen
dc.subject.TCDTagEmbodimenten
dc.subject.TCDTagExtended Realityen
dc.subject.TCDTagIntersectionalityen
dc.subject.TCDTagSocial Identityen
dc.subject.TCDTagVirtual Realityen
dc.subject.TCDTagavatarsen
dc.subject.TCDTagsocial virtual realityen
dc.subject.darat_thematicCommunityen
dc.subject.darat_thematicCommunicationen
dc.subject.darat_thematicCultureen
dc.subject.darat_thematicGenderen
dc.subject.darat_thematicSocial exclusionen
dc.status.accessibleNen
dc.contributor.sponsorEuropean Research Council (ERC)en
dc.contributor.sponsorGrantNumber945447en
dc.identifier.urihttp://hdl.handle.net/2262/99555


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