dc.contributor.author | Szita, Kata | en |
dc.date.accessioned | 2022-06-15T12:43:59Z | |
dc.date.available | 2022-06-15T12:43:59Z | |
dc.date.issued | 2022 | en |
dc.date.submitted | 2022 | en |
dc.identifier.citation | Kata Szita, A virtual safe space? An approach of intersectionality and social identity to behavior in virtual environments, Journal of Digital Social Research, 4, 2, 2022 | en |
dc.identifier.issn | 2003-1998 | en |
dc.identifier.other | Y | en |
dc.description | PUBLISHED | en |
dc.description.abstract | Health measures in response to the Covid-19 pandemic have confined
millions to their homes and minimized social contacts. During this period, a
significant proportion of social activities—including work, education, and
recreation—moved to digital media platforms. Among these platforms, social
virtual reality (VR) has gained importance offering “alternative” realities in
which users can engage with others, participate in cultural and sports events,
complete education-related activities, and (mental) health treatments, to
name but a few functions. With the increasing popularity of social VR and the
expanding range of activities these platforms can host, hitherto-unexplored
questions arise regarding social interactions and the representation of virtual
bodies. Therefore, the objective of this paper is to outline a potential
framework for assessing how avatars that represent various body types and
demographic characteristics, such as gender or ethnicity, may impact
behaviors and identity. The paper presents a theoretical study that combines
social identity theory and theories of intersectionality and applies them to the
case of digitally created human-like bodies. By doing this, it illuminates the
challenges and benefits virtual reality platforms and digital body
representations hold—including remote social interactions due to social
isolation and social dynamics based on online personas. | en |
dc.language.iso | en | en |
dc.relation.ispartofseries | Journal of Digital Social Research | en |
dc.relation.ispartofseries | 4 | en |
dc.relation.ispartofseries | 2 | en |
dc.rights | Y | en |
dc.subject | Social virtual reality | en |
dc.subject | Intersectionality | en |
dc.subject | Social identity | en |
dc.subject | Virtual body | en |
dc.subject | Avatars | en |
dc.title | A virtual safe space? An approach of intersectionality and social identity to behavior in virtual environments | en |
dc.type | Journal Article | en |
dc.type.supercollection | scholarly_publications | en |
dc.type.supercollection | refereed_publications | en |
dc.identifier.peoplefinderurl | http://people.tcd.ie/szitak | en |
dc.identifier.rssinternalid | 244098 | en |
dc.relation.ecprojectid | info:eu-repo/grantAgreement/EC/FP7/945447 | |
dc.rights.ecaccessrights | openAccess | |
dc.subject.TCDTheme | Creative Arts Practice | en |
dc.subject.TCDTheme | Creative Technologies | en |
dc.subject.TCDTheme | Digital Engagement | en |
dc.subject.TCDTheme | Inclusive Society | en |
dc.subject.TCDTheme | Telecommunications | en |
dc.subject.TCDTag | Embodiment | en |
dc.subject.TCDTag | Extended Reality | en |
dc.subject.TCDTag | Intersectionality | en |
dc.subject.TCDTag | Social Identity | en |
dc.subject.TCDTag | Virtual Reality | en |
dc.subject.TCDTag | avatars | en |
dc.subject.TCDTag | social virtual reality | en |
dc.subject.darat_thematic | Community | en |
dc.subject.darat_thematic | Communication | en |
dc.subject.darat_thematic | Culture | en |
dc.subject.darat_thematic | Gender | en |
dc.subject.darat_thematic | Social exclusion | en |
dc.status.accessible | N | en |
dc.contributor.sponsor | European Research Council (ERC) | en |
dc.contributor.sponsorGrantNumber | 945447 | en |
dc.identifier.uri | http://hdl.handle.net/2262/99555 | |