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dc.contributor.authorForde, Cuisleen
dc.date.accessioned2024-01-12T11:30:55Z
dc.date.available2024-01-12T11:30:55Z
dc.date.issued2012en
dc.date.submitted2012en
dc.identifier.citationO'Donovan C, Hussey J, Active video games as a form of exercise and the effect of gaming experience: a preliminary study in healthy young adults., Physiotherapy, 98, 3, 2012, 205-10en
dc.identifier.issn0031-9406en
dc.identifier.otherYen
dc.descriptionPUBLISHEDen
dc.description.abstractObjectives: To examine the energy expenditure and heart rate response while playing active video games, and the effect of gaming experience on energy expenditure. Design: Cross-sectional study. Participants and interventions: Twenty-eight healthy participants (18 male, age 19 to 27 years) played either Wii Sports Boxing, Tennis and Baseball, or Wii Sports Boxing and Wii Fit Free Jogging. Main outcome measures: Percentage maximal heart rate (%HRmax) and metabolic equivalents (METs) were measured during 15 minutes of rest and during each game. Results: Mean %HRmax and METs while playing each of the four games were as follows: Wii Fit Free Jogging 71% [standard deviation (SD) 13%], 5.9 (SD 1.8); Wii Sports Boxing 58% (SD 13%), 3.2 (SD 1.1); Wii Sports Baseball 42% (SD 6%), 2.0 (SD 0.5); and Wii Sports Tennis 42% (SD 7%), 2.0 (SD 0.4). Subjects with gaming experience achieved a lower heart rate playing Wii Sports Tennis compared with subjects without gaming experience. Conclusions: Wii Sports Boxing, Tennis and Baseball are light-intensity activities, and Wii Fit Free Jogging is a moderate-intensity activity. Experience of gaming may affect the exercise intensity of games requiring controller skill.en
dc.format.extent205-10en
dc.language.isoenen
dc.relation.ispartofseriesPhysiotherapyen
dc.relation.ispartofseries98en
dc.relation.ispartofseries3en
dc.rightsYen
dc.titleActive video games as a form of exercise and the effect of gaming experience: a preliminary study in healthy young adults.en
dc.typeJournal Articleen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/codonoven
dc.identifier.rssinternalid127417en
dc.identifier.doihttp://dx.doi.org/10.1016/j.physio.2012.05.001en
dc.rights.ecaccessrightsopenAccess
dc.subject.TCDThemeCreative Technologiesen
dc.subject.TCDThemeGenes & Societyen
dc.subject.TCDTagEXERCISEen
dc.subject.TCDTagPAEDIATRICSen
dc.subject.TCDTagPHYSICAL ACTIVITYen
dc.subject.TCDTagPHYSICAL EXERCISEen
dc.identifier.rssurihttps://www.sciencedirect.com/science/article/pii/S0031940612000466?via%3Dihuben
dc.identifier.orcid_id0000-0001-9961-6144en
dc.status.accessibleNen
dc.identifier.urihttp://hdl.handle.net/2262/104372


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