dc.contributor.author | Forde, Cuisle | en |
dc.date.accessioned | 2024-01-12T11:30:55Z | |
dc.date.available | 2024-01-12T11:30:55Z | |
dc.date.issued | 2012 | en |
dc.date.submitted | 2012 | en |
dc.identifier.citation | O'Donovan C, Hussey J, Active video games as a form of exercise and the effect of gaming experience: a preliminary study in healthy young adults., Physiotherapy, 98, 3, 2012, 205-10 | en |
dc.identifier.issn | 0031-9406 | en |
dc.identifier.other | Y | en |
dc.description | PUBLISHED | en |
dc.description.abstract | Objectives: To examine the energy expenditure and heart rate response while playing active video games, and the effect of gaming experience on energy expenditure.
Design: Cross-sectional study.
Participants and interventions: Twenty-eight healthy participants (18 male, age 19 to 27 years) played either Wii Sports Boxing, Tennis and Baseball, or Wii Sports Boxing and Wii Fit Free Jogging.
Main outcome measures: Percentage maximal heart rate (%HRmax) and metabolic equivalents (METs) were measured during 15 minutes of rest and during each game.
Results: Mean %HRmax and METs while playing each of the four games were as follows: Wii Fit Free Jogging 71% [standard deviation (SD) 13%], 5.9 (SD 1.8); Wii Sports Boxing 58% (SD 13%), 3.2 (SD 1.1); Wii Sports Baseball 42% (SD 6%), 2.0 (SD 0.5); and Wii Sports Tennis 42% (SD 7%), 2.0 (SD 0.4). Subjects with gaming experience achieved a lower heart rate playing Wii Sports Tennis compared with subjects without gaming experience.
Conclusions: Wii Sports Boxing, Tennis and Baseball are light-intensity activities, and Wii Fit Free Jogging is a moderate-intensity activity. Experience of gaming may affect the exercise intensity of games requiring controller skill. | en |
dc.format.extent | 205-10 | en |
dc.language.iso | en | en |
dc.relation.ispartofseries | Physiotherapy | en |
dc.relation.ispartofseries | 98 | en |
dc.relation.ispartofseries | 3 | en |
dc.rights | Y | en |
dc.title | Active video games as a form of exercise and the effect of gaming experience: a preliminary study in healthy young adults. | en |
dc.type | Journal Article | en |
dc.type.supercollection | scholarly_publications | en |
dc.type.supercollection | refereed_publications | en |
dc.identifier.peoplefinderurl | http://people.tcd.ie/codonov | en |
dc.identifier.rssinternalid | 127417 | en |
dc.identifier.doi | http://dx.doi.org/10.1016/j.physio.2012.05.001 | en |
dc.rights.ecaccessrights | openAccess | |
dc.subject.TCDTheme | Creative Technologies | en |
dc.subject.TCDTheme | Genes & Society | en |
dc.subject.TCDTag | EXERCISE | en |
dc.subject.TCDTag | PAEDIATRICS | en |
dc.subject.TCDTag | PHYSICAL ACTIVITY | en |
dc.subject.TCDTag | PHYSICAL EXERCISE | en |
dc.identifier.rssuri | https://www.sciencedirect.com/science/article/pii/S0031940612000466?via%3Dihub | en |
dc.identifier.orcid_id | 0000-0001-9961-6144 | en |
dc.status.accessible | N | en |
dc.identifier.uri | http://hdl.handle.net/2262/104372 | |