Browsing Computer Science (Scholarly Publications) by Title
Now showing items 105-124 of 1381
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Barbie Bungee Jumping, Technology and Contextual Learning of Mathematics.
(2014)There is ongoing debate about the quality of mathematics education at post-primary level. Research suggests that, while the capacity to use mathematics constructively is fundamental to the economies of the future, many ... -
Beckett in VR: Exploring Narrative Using Free-Viewpoint Video
(2018)This poster describes a reinterpretation of Samuel Beckett’s theatrical text Playfor virtual reality (VR). It is an aesthetic reflection on practice that follows up an a technical project description submittedto ISMAR 2017 ... -
Behind the rules: XP experiences
(IEEE, 2004)Agile processes such as XP (extreme programming) have been recognised for their potential benefits of improving software. During adoption of the XP process, teams can misapply the XP principles by following them verbatim, ... -
Below Cross-Layer: An Alternative Approach to Service Discovery for MANETs
(2012)Service discovery protocols for mobile ad hoc networks at- tempt to overcome the inability to locate resources presented by networks in which prior knowledge of node identity and capability is not available. Existing ... -
A Benchmark for 3D Reconstruction from Aerial Imagery in an Urban Environment
(2021)This paper presents a novel benchmark to evaluate 3D reconstruction methods using aerial images in a large- scale urban scenario. In particular, it presents an evaluation of open-source state-of-the-art pipelines for ... -
Benchmarking Knowledge-based Context Delivery System
(2006)As context-aware systems become more widespread and mobile there is an increasing need for a common distributed event platform for gathering context information and delivering to context-aware applications. The likely ... -
Best Practice for DSDL-based Validation
(XML London, 2016) -
Between the Event Calculus and Finite State Temporality
(Springer, 2016) -
Beyond free will: Understanding approaches to agency and their suitability for Bandersnatch-like titles
(2022)When Bandersnatch (2018) was released on Netflix, interactive storytelling became accessible to a mainstream audience on a new scale. While this interactive film lets audiences make binary choices, the influence they ... -
Beyond the Role Model: Organisational modelling in policy based management systems
(2003)In this paper, we discuss recent developments in the field of Policy Based Management (PBM) and Role Based Access Control (RBAC).We postulate that PBM tends towards a total description of an organisation?s operations. We ... -
Binding- and Port-Agnostic Service Composition using a P2P SOA
(IBM T.J. Watson Research Center, 2005)The assumption of the availability of port information at design time of service compositions in Service-Oriented Architectures (SOAs) is not valid for an increasing number of hosts on the Internet that do not have a ... -
Bisimulations for Communicating Transactions (Extended Abstract)
(Springer Berlin Heidelberg, 2014)We develop a theory of bisimulations for a simple language containing communicating transactions, obtained by dropping the isolation requirement of standard transactions. Such constructs have emerged as a useful programming ... -
A Block-structured Optimization Approach for Data Sensing and Computing in Vehicle-assisted Edge Computing Networks
(2024)With the rapid development of IoT applications and multi-access edge computing (MEC) technology, massive amounts of sensing data can be collected and transmitted to MEC servers for rapid processing. On the other hand, ... -
Blockchain Backed DNSSEC
(Springer, Cham, 2018) -
BMCProtector: A Blockchain and Smart Contract Based Application for Music Copyright Protection
(2018)n this paper, we explore the design and construct a prototype implementation of an Ethereum application, BMCProtector, which is based on Blockchain and Smart Contract technology, to protect music copyright and ensure rights ... -
Bottom-up visual attention for virtual human animation
(IEEE Computer Society, 2003)We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicits one?s attention without regard ...