Computer Science (Scholarly Publications): Recent submissions
Now showing items 421-440 of 1420
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Towards Generating Ambisonics Using Audio-Visual Cue for Virtual Reality
(2019)Ambisonics i.e., a full-sphere surround sound, is quintessential with 360◦ visual content to provide a realistic virtual reality (VR) experience. While 360◦ visual content capture gained a tremendous boost recently, ... -
Subjective and objective quality assessment for volumetric video compression
(2019)Volumetric video is becoming easier to capture and display with the recent technical developments in the acquisition, and display technologies. Using point clouds is a popular way to represent volumetric video for augmented ... -
Developing a rule-driven clinical decision support system with an extensive and adaptative architecture
(IEEE, 2012)Clinical guidelines are central to the implementation of clinical decision support systems (CDSSs). Addition or revision of clinical guidelines usually causes the (re-) development of new or existing CDSSs. The separate ... -
A General-Purpose Taxonomy of Computer-Augmented Sports Systems
(IGI Global, 2009)The area of computer-augmented sports is large and complex and spans several disciplines. This chapter presents a general-purpose taxonomy of computer-augmented sports systems, which is intended to assist researchers and ... -
Site-specific augmented reality gaming for cultural engagement: experience and reflection
(Open University of Catalunya, 2019)In this position paper, we present the preliminary experiences of an ambitious collaboration between Haunted Planet Studios and Museet Mosede Fort Danmark 1914-18 (see first sidebar) to develop a sophisticated site-specific ... -
Procedural Puzzle Generation: A Survey
(2020)Procedural Content Generation (PCG) for games has existed since the 1980s and is becoming increasingly important for creating gameworlds, backstory and characters across many genres, in particular open-world games such as ... -
A Note on Attribute-Based Group Homomorphic Encryption
(2019)Group Homomorphic Encryption (GHE), formally defined by Armknecht, Katzenbeisser and Peter, is a public-key encryption primitive where the decryption algorithm is a group homomorphism. Hence it supports homomorphic ... -
HCI and Affective Health: Taking stock of a decade of studies and charting future research directions
(ACM, 2019)In the last decade, the number of articles on HCI and health has increased dramatically. We extracted 139 papers on depression, anxiety and bipolar health issues from 10 years of SIGCHI conference proceedings. 72 of these ... -
Heterogeneous Multi-Agent Deep Reinforcement Learning for Traffic Lights Control
(2018)Reinforcement Learning (RL) has been extensively used in Urban Traffic Control (UTC) optimization due its capability to learn the dynamics of complex problems from interactions with the environment. Recent advances in ... -
A multi-class SVM classifier ensemble for automatic hand washing quality assessment
(2007)Hand washing is a critical activity in preventing the spread of infection in health-care environments. Several guidelines recommended a hand washing protocol consisting of six steps that ensure that all areas of the hands ... -
XYZ Privacy
(2018)Future autonomous vehicles will generate, collect, aggregate and consume significant volumes of data as key gateway devices in emerging Internet of Things scenarios. While vehicles are widely accepted as one of the most ... -
Attribute-Based Group Homomorphic Encryption and Additively Homomorphic IBE
(Springer International Publishing, 2018)Group Homomorphic Encryption (GHE), formally defined by Armknecht, Katzenbeisser and Peter, is a public-key encryption primitive where the decryption algorithm is a group homomorphism. Hence it suports homomorphic evaluation ... -
An Evaluation of Open Source Serverless Computing Frameworks Support at the Edge
(2019)The proliferation of Internet of Things (IoT) and the success of resource-rich cloud services have pushed the data processing horizon towards the edge of the network. This has the potential to address bandwidth costs, and ... -
Exploring and Designing for Memory Impairments in Depression
(ACM, 2019)Depression is an affective disorder with distinctive autobiographical memory impairments, including negative bias, overgeneralization and reduced positivity. Several clinical therapies address these impairments, and there ... -
Engagement with Mental Health Screening on Mobile Devices: Results from an Antenatal Feasibility Study
(ACM, 2019)Perinatal depression (PND) affects up to 15% of women within the United Kingdom and has a lasting impact on a woman’s quality of life, birth outcomes and her child’s development. Suicide is the leading cause of maternal ... -
Supporting Student Engagement through Explorable Visual Narratives
(2018)This paper introduces VisEN, a novel visual narrative framework that has been shown to facilitate, support, and enhance student engagement in an adaptive Online Learning Environment (OLE). VisEN provides explorable visual ... -
Card-Based Methods in Interactive Narrative Prototyping
(Springer, 2018)Paper prototyping plays an important role in the creation of inter-active digital narratives (IDN). A structured prototyping approach can help improve the process of making IDNs. In particular, pre-made, specialized card ... -
Adaptive Reward Allocation for Participatory Sensing
(2018)Participatory sensing is a paradigm through which mobile device users (or participants) collect and share data about their environments. The data captured by participants is typically submitted to an intermediary (the ... -
Social Network Analysis for Routing in Disconnected Delay-Tolerant MANETs
(ACM, 2007)Message delivery in sparse Mobile Ad hoc Networks (MANETs) is difficult due to the fact that the network graph is rarely (if ever) connected. A key challenge is to find a route that can provide good delivery performance ... -
Generating Software Adaptations using Machine Learning
(2018)Recent availability of large amounts of sensor data from Internet of Things devices opens up the possibility for software systems to dynamically provide fine-grained adaptations to the observed environment conditions, ...