Case-Based Plan Recognition in Computer Games
Citation:
Fagan, Michael; Cunningham, Padraig. 'Case-Based Plan Recognition in Computer Games'. - Dublin, Trinity College Dublin, Department of Computer Science, TCD-CS-2003-01, 2003, pp10Download Item:
Abstract:
In this paper we explore the use of case-based plan recognition to
predict a player?s actions in a computer game. The game we work with is the
classic Space Invaders game and we show that case-based plan recognition can
produce good prediction accuracy in real-time, working with a fairly simple
game representation. Our evaluation suggests that a personalized plan library
will produce better prediction accuracy but, for Space Invaders, good accuracy
can be produced using a plan library derived from the game play of another
player.
Author: Fagan, Michael; Cunningham, Padraig
Publisher:
Trinity College Dublin, Department of Computer ScienceType of material:
Technical ReportCollections
Series/Report no:
Computer Science Technical ReportTCD-CS-2003-01
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Computer ScienceMetadata
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