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dc.contributor.authorFagan, Michael
dc.contributor.authorCunningham, Padraig
dc.date.accessioned2007-12-06T15:23:52Z
dc.date.available2007-12-06T15:23:52Z
dc.date.issued2003
dc.identifier.citationFagan, Michael; Cunningham, Padraig. 'Case-Based Plan Recognition in Computer Games'. - Dublin, Trinity College Dublin, Department of Computer Science, TCD-CS-2003-01, 2003, pp10en
dc.identifier.otherTCD-CS-2003-01
dc.description.abstractIn this paper we explore the use of case-based plan recognition to predict a player?s actions in a computer game. The game we work with is the classic Space Invaders game and we show that case-based plan recognition can produce good prediction accuracy in real-time, working with a fairly simple game representation. Our evaluation suggests that a personalized plan library will produce better prediction accuracy but, for Space Invaders, good accuracy can be produced using a plan library derived from the game play of another player.en
dc.format.extent1258975 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherTrinity College Dublin, Department of Computer Scienceen
dc.relation.ispartofseriesComputer Science Technical Reporten
dc.relation.ispartofseriesTCD-CS-2003-01en
dc.relation.haspartTCD-CS-[no.]en
dc.subjectComputer Scienceen
dc.titleCase-Based Plan Recognition in Computer Gamesen
dc.typeTechnical Reporten
dc.identifier.rssurihttps://www.cs.tcd.ie/publications/tech-reports/reports.03/TCD-CS-2003-01.pdf
dc.identifier.urihttp://hdl.handle.net/2262/12498


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