dc.contributor.author | Fagan, Michael | |
dc.contributor.author | Cunningham, Padraig | |
dc.date.accessioned | 2007-12-06T15:23:52Z | |
dc.date.available | 2007-12-06T15:23:52Z | |
dc.date.issued | 2003 | |
dc.identifier.citation | Fagan, Michael; Cunningham, Padraig. 'Case-Based Plan Recognition in Computer Games'. - Dublin, Trinity College Dublin, Department of Computer Science, TCD-CS-2003-01, 2003, pp10 | en |
dc.identifier.other | TCD-CS-2003-01 | |
dc.description.abstract | In this paper we explore the use of case-based plan recognition to
predict a player?s actions in a computer game. The game we work with is the
classic Space Invaders game and we show that case-based plan recognition can
produce good prediction accuracy in real-time, working with a fairly simple
game representation. Our evaluation suggests that a personalized plan library
will produce better prediction accuracy but, for Space Invaders, good accuracy
can be produced using a plan library derived from the game play of another
player. | en |
dc.format.extent | 1258975 bytes | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Trinity College Dublin, Department of Computer Science | en |
dc.relation.ispartofseries | Computer Science Technical Report | en |
dc.relation.ispartofseries | TCD-CS-2003-01 | en |
dc.relation.haspart | TCD-CS-[no.] | en |
dc.subject | Computer Science | en |
dc.title | Case-Based Plan Recognition in Computer Games | en |
dc.type | Technical Report | en |
dc.identifier.rssuri | https://www.cs.tcd.ie/publications/tech-reports/reports.03/TCD-CS-2003-01.pdf | |
dc.identifier.uri | http://hdl.handle.net/2262/12498 | |