Browsing Computer Science by Title
Now showing items 1071-1090 of 2087
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Latent Ambiguity in Latent Semantic Analysis?
(ScitePress, 2013) -
LATTE: Location And Time Triggered Email
(2004)Computer users, especially mobile ones, have developed a significant dependency on electronic communication. Enhancing the capabilities of such communication by adding an awareness of context such as location and ... -
Laughter and Topic Changes: Temporal Distribution and Information Flow
(IEEE, 2012)Laughter is an important component of social interaction that has attracted interest within conversational analysis. However, it is not universally accepted that laughs have a function in discourse structure. In this study ... -
Laughter and Topic Transition in Multiparty Conversation
(Association for Computational Linguistics, 2013)This study explores laughter distribution around topic changes in multiparty conversations. The distribution of shared and solo laughter around topic changes was examined in corpora containing two types of spoken interaction; ... -
A lazy log-keeping mechanism for comprehensive global garbage detection on Amadeus.
(Springer-Verlag, 1995)Global Garbage Detection (GGD) in object-oriented distributed systems requires that each application process maintains some information in support of GGD. Maintaining this information is known as log-keeping. In this paper ... -
LDx: An electronic storyboard that supports the users' requirements process in developing a user interface for the clinician-researchers team.
(Trinity College Dublin. School of Computer Science & Statistics. Discipline of Computer Science, 2023)This thesis presents the development of an electronic storyboard named LDx, which stands for Linked Data Experience, to facilitate the users' requirements gathering in developing a future user interface to support data ... -
Leaky or Guessable Session Identifiers
(IEEE, 2011)Many Internet and Web applications use session identifiers. Too often, developers of those applications make the bad assumption that all is well because session identifiers are only known to authorized users. However, in ... -
Learner perceptions of successful engagement in undergraduate computer science education : a grounded theory
(Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2013)Computer science degree programs have proliferated due to the demands of industry and the pressures placed on higher education institutions by national governments. In tandem with this, the technological familiarity presumed ... -
Learning Binary Search Trees through Serious Games
(ACM, 2020)Data structures and algorithms are core topics in Computer Science, but they are difficult topics to grasp. Data structures and algorithmic concepts are abstract and difficult to relate to previous knowledge. To facilitate ... -
Learning Binary Search Trees through Serious Games based on Analogies
(ACM, 2020)Data structures and algorithms are core topics in Computer Science, and they are essential for the development of efficient software. However, data structures and algorithmic concepts are abstract and difficult to relate ... -
Learning object-oriented programming from the students' perspective
(Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2009)Computer programming and programming languages are core modules in most undergraduate Computer Science and Engineering degree courses. However, learning to program is a complex activity as it involves the understanding and ... -
Learning temporal sentiment from business news : a computational approach
(Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2017)This thesis concerns is about the analysis of textual sentiment using computational approaches. Textual sentiment reflects the opinions and attitudes expressed through textual communications. With the advent of the Internet ... -
Learning to annotate music files using content based retrieval systems and wavelet packet approximations of the input signals
(Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2005)This thesis presents an inter-disciplinary approach to the problem of music parametrisation for information representation and retrieval. Signal analysis and machine learning techniques are combined in the context of ... -
A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation
(Springer, 2022)This demo paper presents a locative, site-specific, augmented-reality game for a WW1 historical site. The work constitutes the preliminary results of a research collaboration between two universities, one museum and a ... -
Lessness:Randomness, Consciousness and Meaning
(Curtin University of Technology, 2002)Lessness is a prose piece by Samuel Beckett in which he used random permutation to order sentences. Like interactive artworks, the piece is experienced as a process that depends upon the participant?s attempts to ... -
Let me tell you something about (y)our culture?
(Hacetteppe University Department of Information Management, 2010)Each person is born into a culture that is mediated by the mother tongue. Further development of the person is often associated with schooling and education. At an early age some persons will come into contact with other ... -
Level of detail representations and variation methods for the rendering of large animated crowds
(Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2011)The simulation of large crowds of characters is an important topic in the field of real time rendering as games and movies strive for more realistic populated scenes. Displaying a city scene with a large crowd enhances the ... -
Level of detail techniques for real-time urban simulation
(Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2005)Real-time urban simulation is an area of computer graphics with many applications, from city planning and emergency response to computer gaming. The task of creating and running a believable simulation of an urban area is ... -
Levels of detail for crowds and groups
(Blackwell, 2002)Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by reducing the numbers of polygons representing a virtual human, or replacing them with a two-dimensional imposter. ...