Now showing items 1-2 of 2

    • Case-Based Plan Recognition in Computer Games 

      Fagan, Michael; Cunningham, Padraig (Trinity College Dublin, Department of Computer Science, 2003)
      In this paper we explore the use of case-based plan recognition to predict a player?s actions in a computer game. The game we work with is the classic Space Invaders game and we show that case-based plan recognition ...
    • Research Directions for AI in Computer Games 

      Fairclough, Chris; Fagan, Michael; Mac Namee, Brian; Cunningham, Padraig (Trinity College Dublin, Department of Computer Science, 2001-10)
      The computer games industry is now bigger than the film industry. Until recently, technology in games was driven by a desire to achieve real-time, photo-realistic graphics. To a large extent, this has now been achieved. ...