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dc.contributor.advisorBoland, Frank
dc.contributor.authorGorzel, Marcin
dc.date.accessioned2017-05-15T14:35:45Z
dc.date.available2017-05-15T14:35:45Z
dc.date.issued2014
dc.identifier.citationMarcin Gorzel, 'Optimised real-time rendering of auditory events in immersive virtual environments', [thesis], Trinity College (Dublin, Ireland). Department of Electronic & Electrical Engineering, 2014, pp 283
dc.identifier.otherTHESIS 10777
dc.description.abstractThis project looks at the problem of the capture or synthesis of acoustic events in reverberant spaces and their subsequent plausible reproduction in a virtual version of the original space, otherwise known as a Virtual Auditory Environment (VAE). Of particular concern is identification and perceptually accurate reconstruction of the important acoustic cues that enable us to localise sound sources in the whole 3-D space, with a special emphasis on the perception of auditory distance.
dc.format1 volume
dc.language.isoen
dc.publisherTrinity College (Dublin, Ireland). Department of Electronic & Electrical Engineering
dc.relation.isversionofhttp://stella.catalogue.tcd.ie/iii/encore/record/C__Rb16204248
dc.subjectElectronic and Electrical Engineering, Ph.D.
dc.subjectPh.D. Trinity College Dublin
dc.titleOptimised real-time rendering of auditory events in immersive virtual environments
dc.typethesis
dc.type.supercollectionthesis_dissertations
dc.type.supercollectionrefereed_publications
dc.type.qualificationlevelDoctoral
dc.type.qualificationnameDoctor of Philosophy (Ph.D.)
dc.rights.ecaccessrightsopenAccess
dc.format.extentpaginationpp 283
dc.description.noteTARA (Trinity’s Access to Research Archive) has a robust takedown policy. Please contact us if you have any concerns: rssadmin@tcd.ie
dc.identifier.urihttp://hdl.handle.net/2262/80054


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