Multiresolution liquid simulation and rendering
Citation:
Richard Lee, 'Multiresolution liquid simulation and rendering', [thesis], Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2008, pp 174Download Item:
Abstract:
Current approaches to real-time liquid simulation are based on solutions to
the two-dimensional wave equation. In this thesis, we introduce a new, explicit solution
method for the shallow water equations that achieves more realistic results. We obtain
real-time performance by collocating variables to increase advection efficiency and we
treat the fluid as weakly compressible to avoid solving a Poisson equation for pressure.
Our solver is easily adapted to work on multiresolution grids with view dependent
refinement criteria and we can handle accurate interaction with static or dynamic
obstacles, including thin shells, immersed in the flow.
Author: Lee, Richard
Advisor:
O'Sullivan, CarolPublisher:
Trinity College (Dublin, Ireland). School of Computer Science & StatisticsNote:
TARA (Trinity's Access to Research Archive) has a robust takedown policy. Please contact us if you have any concerns: rssadmin@tcd.ieType of material:
thesisAvailability:
Full text availableMetadata
Show full item recordThe following license files are associated with this item: