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dc.contributor.advisorO'Sullivan, Carol
dc.contributor.authorLee, Richard
dc.date.accessioned2019-05-01T12:41:14Z
dc.date.available2019-05-01T12:41:14Z
dc.date.issued2008
dc.identifier.citationRichard Lee, 'Multiresolution liquid simulation and rendering', [thesis], Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2008, pp 174
dc.identifier.otherTHESIS 8400
dc.description.abstractCurrent approaches to real-time liquid simulation are based on solutions to the two-dimensional wave equation. In this thesis, we introduce a new, explicit solution method for the shallow water equations that achieves more realistic results. We obtain real-time performance by collocating variables to increase advection efficiency and we treat the fluid as weakly compressible to avoid solving a Poisson equation for pressure. Our solver is easily adapted to work on multiresolution grids with view dependent refinement criteria and we can handle accurate interaction with static or dynamic obstacles, including thin shells, immersed in the flow.
dc.format1 volume
dc.language.isoen
dc.publisherTrinity College (Dublin, Ireland). School of Computer Science & Statistics
dc.relation.isversionofhttp://stella.catalogue.tcd.ie/iii/encore/record/C__Rb13331323
dc.subjectComputer Science, Ph.D.
dc.subjectPh.D. Trinity College Dublin
dc.titleMultiresolution liquid simulation and rendering
dc.typethesis
dc.type.supercollectionthesis_dissertations
dc.type.supercollectionrefereed_publications
dc.type.qualificationlevelDoctoral
dc.type.qualificationnameDoctor of Philosophy (Ph.D.)
dc.rights.ecaccessrightsopenAccess
dc.format.extentpaginationpp 174
dc.description.noteTARA (Trinity's Access to Research Archive) has a robust takedown policy. Please contact us if you have any concerns: rssadmin@tcd.ie
dc.identifier.urihttp://hdl.handle.net/2262/86437


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