Plausible crowd and group formations
Citation:
Cathy Ennis, 'Plausible crowd and group formations', [thesis], Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2011, pp 179Download Item:
Abstract:
Applications using real-time virtual crowds can be found in many areas, including the
entertainment industry, for urban planning and health and safety purposes. In some of
these applications, where the goal is to replicate as accurately as possible the movement
of the crowd, less effort is spent in attempting to make the crowd characters appear
convincing to the viewer. Crowds that are used for entertainment have a different purpose,
however, where the function of such crowds is to increase the user's immersion in the
environment. However, real-time crowds are limited by the need to reduce computational
efforts to maintain an adequate frame-rate. For example, more background characters are
increasingly being introduced to video games to increase realism for the user.
Author: Ennis, Cathy
Advisor:
O'Sullivan, CarolPublisher:
Trinity College (Dublin, Ireland). School of Computer Science & StatisticsNote:
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