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dc.contributor.advisorO'Sullivan, Carol
dc.contributor.authorEnnis, Cathy
dc.date.accessioned2019-11-06T09:56:52Z
dc.date.available2019-11-06T09:56:52Z
dc.date.issued2011
dc.identifier.citationCathy Ennis, 'Plausible crowd and group formations', [thesis], Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2011, pp 179
dc.identifier.otherTHESIS 9306
dc.description.abstractApplications using real-time virtual crowds can be found in many areas, including the entertainment industry, for urban planning and health and safety purposes. In some of these applications, where the goal is to replicate as accurately as possible the movement of the crowd, less effort is spent in attempting to make the crowd characters appear convincing to the viewer. Crowds that are used for entertainment have a different purpose, however, where the function of such crowds is to increase the user's immersion in the environment. However, real-time crowds are limited by the need to reduce computational efforts to maintain an adequate frame-rate. For example, more background characters are increasingly being introduced to video games to increase realism for the user.
dc.format1 volume
dc.language.isoen
dc.publisherTrinity College (Dublin, Ireland). School of Computer Science & Statistics
dc.relation.isversionofhttp://stella.catalogue.tcd.ie/iii/encore/record/C__Rb14862922
dc.subjectComputer Science, Ph.D.
dc.subjectPh.D. Trinity College Dublin.
dc.titlePlausible crowd and group formations
dc.typethesis
dc.type.supercollectionthesis_dissertations
dc.type.supercollectionrefereed_publications
dc.type.qualificationlevelDoctoral
dc.type.qualificationnameDoctor of Philosophy (Ph.D.)
dc.rights.ecaccessrightsopenAccess
dc.format.extentpaginationpp 179
dc.description.noteTARA (Trinity’s Access to Research Archive) has a robust takedown policy. Please contact us if you have any concerns: rssadmin@tcd.ie
dc.identifier.urihttp://hdl.handle.net/2262/90126


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