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dc.contributor.authorHinkson, Clodagh
dc.date.accessioned2021-04-29T14:58:04Z
dc.date.available2021-04-29T14:58:04Z
dc.date.issued2021-04
dc.identifier.citationStudent Teacher Educational Research e-Journal, Volume 4, 2021, pp. 85-93.en
dc.identifier.issn2712-0201
dc.descriptionJournal articleen
dc.description.abstractA systematic literature review investigating what effect games have on student engagement levels, and also what impact games have on the achievement of learning outcomes, particularly in science.en
dc.language.isoenen
dc.publisherTARAen
dc.relation.ispartofseriesVolume 4, 2021;Article 8
dc.subjectGamificationen
dc.subjectGame-based Learningen
dc.subjectScience Classroomen
dc.subjectSecondary Educationen
dc.subject.lcshEducation, Secondaryen
dc.subject.lcshScience--Study and teachingen
dc.subject.lcshGamificationen
dc.titleInvestigating the Effect of Games on the Learning Experience in the Science Classroomen
dc.typeJournal Articleen
dc.rights.ecaccessrightsopenAccess
dc.identifier.urihttp://hdl.handle.net/2262/96183


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