dc.contributor.author | Hinkson, Clodagh | |
dc.date.accessioned | 2021-04-29T14:58:04Z | |
dc.date.available | 2021-04-29T14:58:04Z | |
dc.date.issued | 2021-04 | |
dc.identifier.citation | Student Teacher Educational Research e-Journal, Volume 4, 2021, pp. 85-93. | en |
dc.identifier.issn | 2712-0201 | |
dc.description | Journal article | en |
dc.description.abstract | A systematic literature review investigating what effect games have on student engagement levels, and also what impact games have on the achievement of learning outcomes, particularly in science. | en |
dc.language.iso | en | en |
dc.publisher | TARA | en |
dc.relation.ispartofseries | Volume 4, 2021;Article 8 | |
dc.subject | Gamification | en |
dc.subject | Game-based Learning | en |
dc.subject | Science Classroom | en |
dc.subject | Secondary Education | en |
dc.subject.lcsh | Education, Secondary | en |
dc.subject.lcsh | Science--Study and teaching | en |
dc.subject.lcsh | Gamification | en |
dc.title | Investigating the Effect of Games on the Learning Experience in the Science Classroom | en |
dc.type | Journal Article | en |
dc.rights.ecaccessrights | openAccess | |
dc.identifier.uri | http://hdl.handle.net/2262/96183 | |